#version 460
#extension GL_GOOGLE_include_directive : enable

#include "../../../core/shader_widget_color.h"
#include "../../../core/shader_color.h"


layout(location = 0) in vec2 gCoords;
layout(location = 1) in flat uint gInstanceIndex;

layout(location=0) out vec4 outColor;


void main(void){
	outColor = f_glsl_buildColor(InstanceColor[gInstanceIndex]);
	//outColor *= vColor;
	//outColor = vec4(gCoords,1,1);
}





